Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
Software King of the World Microsoft said it is “derisking” its AI build-out costs by contracting GPU capacity to customers before it splurges. It said Microsoft Cloud revenue topped $50bn for the ...
Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
Microsoft has introduced Auto SR, an AI-enhanced upscaling tool built into Windows, alongside the public preview of DirectX Shader Model 6.10, which brings Ray Tracing 2.0 and improved GPU workload ...
Microsoft has released a preview of Shader Model 6.10 as part of its DirectX Agility SDK 720 update, continuing its steady evolution of the DirectX graphics API.
Microsoft (MSFT) said on Monday that it will invest $15.2B in the United Arab Emirates from the years 2023 through 2029 as part of its efforts to grow its business in the region. The tech giant also ...
Microsoft has revealed impressive results after implementing its DirectX Shader Execution Reordering (SER) technology. According to recent tests, this feature has boosted the performance of Intel’s ...
The never-ending battle between AMD, Nvidia, and Intel doesn’t just involve their graphics cards — it also stretches to their respective upscaling solutions. It’s not all about performance, either, ...
Microsoft has released the optional KB5055612 preview cumulative update for Windows 10 22H2 with two changes, including a fix for a GPU paravirtualization bug in Windows Subsystem for Linux 2 (WSL2).
Microsoft has released its Agility SDK 1.613.0, which features some critical components that will be shown to developers at the Game Developers Conference (GDC) in San Francisco next week. The most ...
Windows Subsystem for Linux (WSL) has gradually become one of Microsoft’s key bridges for developers, data scientists, and power users who need Linux compatibility without leaving the Windows ...