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Abstract: Procedural content generation plays a crucial role in modern game development, offering efficient methods for creating intricate mazes, a prime example of its utility. However, when it comes ...
This project, is an interactive maze generator and solver implemented in C programming language. The program utilizes the Prims algorithm to randomly generate mazes and provides users with the option ...
Machine learning is the ability of a machine to improve its performance based on previous results. Machine learning methods enable computers to learn without being explicitly programmed and have ...
A-Maze-ing is a maze generation and visualization tool developed in Python. The program generates rectangular mazes using configurable algorithms, displays them through either a graphical user ...
Abstract: This study implements a maze navigation robot on the Unity platform, aiming to solve the problems of sparse rewards and slow model convergence, which are common in maze environments. To ...
In this tutorial, we build a fully stateful personal tutor agent that moves beyond short-lived chat interactions and learns continuously over time. We design the system to persist user preferences, ...
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